

They’re really just the same as your chaps but dressed in purple beekeeper outfits for added drama. Finally of course is the Emperor and his ruthless Sardukar warriors. The native Fremen warriors make a return too, living in caves amongst the rocky outcrops and ambushing enemies out of the blue. Dune 2000 also introduces smugglers and mercenaries, some of which you’re allied with and who will abandon you mid-mission if they become overrun. Much like Dune II, there’s a third house called Ordos, derived from the book’s Spacing Guild, in addition to the Atreides and Harkonnen.

Unlike anything in early Command & Conquer, the Starport works almost like a marketplace, where stock runs dry and where prices fluctuate. Sadly there’s no way to queue unit production as in Tiberian Sun, but once the tech tree lets you build a Starport you can receive dozens of units at a time, making this real tank-rush territory.

You can select and move multiple groups of vehicles and assign numerical shortcuts to groups. In terms of mechanics, it’s pretty much identical to the original Command & Conquer. I notice early on that many of the vehicles such as harvesters and trikes take a form much more akin to the movie than in Dune II, and that’s also true in the FMV sequences. My screen resolution for the first mission is so high that I find the corners of the map with a couple of infantry then realise the mission area is basically just a box in the middle of the screen. It’s classic Command & Conquer movie territory, complete with a tiny set, about three extras and a terrible green screened desert backdrop.Īs the game begins the first thing I notice is that the unit animations aren’t quite as polished as C&C, and there are fewer frames when the units move. Playing the role of mentat to house Atreides, he delivers a brilliant piece of oratory during one of the early FMV sequences, proclaiming that “Harkonnen would rather drink your blood than their own mother’s milk”. I’m drawn to play as house Atreides, not because they’re noble heroes who liberate the oppressed natives, but because I want to see John Rhys-Davies’ beard. The game begins with an introduction to the story by Bene Gesserit concubine Lady Elara-basically a bald witch with a detachable poisonous fingernail.

The icing on the cake is it still includes all three sets of ludicrous full motion video sequences from each of the playable houses.
